Inheritance in Programming: Best Practices and Valid Use Cases

Inheritance is a powerful concept in programming that allows classes to inherit properties and behavior from parent classes. When used correctly, it can improve code readability, reduce redundancy, and simplify software development. However, when used incorrectly, inheritance can lead to code that is difficult to understand, maintain, and modify.

Unfortunately, inheritance is often misused in programming. With developers relying on it as a catch-all solution without considering its potential drawbacks. This can result in bloated or inflexible code that is difficult to work with over time. Therefore, it’s important for developers to understand when and how to use inheritance correctly. In order to write code that is efficient, maintainable, and easy to work with.

We previously talked about best practices regarding other subject, such as .Net Exceptions Best Practices. In this article, we will explore the valid versus invalid use cases for inheritance in programming, and provide best practices for making the most of this powerful concept.

Drawbacks of Inheritance in Programming

While inheritance can be a useful tool in programming, there are some situations where it can be a bad practice. Here, I’ll list the reasons why inheritance should be avoided is some situations.

Tight Coupling

Inheritance can create tight coupling between classes, which means that changes to one class can have unexpected effects on others. Tight coupling occurs when two or more classes are highly dependent on each other, meaning that changes to one class can impact the functionality of another. This can lead to code that is difficult to modify, maintain, and understand over time.

One reason that inheritance can lead to tight coupling is that it creates a hierarchical relationship between classes. Subclasses inherit properties and behavior from parent classes, and changes to the parent class can affect the behavior of the subclass. If multiple subclasses inherit from the same parent class, changes to that parent class can have a ripple effect throughout the codebase.

Another reason that inheritance can create tight coupling is that it can encourage developers to write code that is highly interdependent. For example, a subclass may rely heavily on the behavior of its parent class, making it difficult to modify the subclass without also modifying the parent class.

Tight coupling can make it difficult to maintain and modify code over time. If changes to one class have unexpected effects on others, it can be hard to track down bugs or understand how the code is working. This can result in a codebase that is difficult to work with, and can slow down development over time.

To avoid tight coupling when using inheritance, it’s important to carefully consider the relationships between classes and the potential impacts of changes to the parent class on its subclasses. Additionally, other programming techniques such as composition or dependency injection can be used to reduce coupling and create more modular code.

Code Reusability

While inheritance can be useful for promoting code reuse, it can also lead to code reusability issues if not used carefully. Inheritance promotes code reuse by allowing subclasses to inherit properties and behavior from parent classes, reducing the need to duplicate code. However, this can also create dependencies that make it difficult to reuse code in different contexts.

One way that inheritance can lead to code reusability issues is by encouraging developers to create large, monolithic classes that are tightly coupled to other classes. This can make it difficult to reuse code in different contexts, since the code is highly dependent on other classes and may not be modular or flexible enough to be used in other contexts.

Additionally, inheritance can lead to code reusability issues by promoting a “one-size-fits-all” approach to software development. Subclasses inherit properties and behavior from parent classes, which can create a rigid code structure that is difficult to modify or extend. This can lead to situations where developers must create new subclasses or modify existing ones in order to add functionality, even if that functionality would be useful in other parts of the codebase.

To address these code reusability issues, developers should consider other programming techniques such as composition or dependency injection. These techniques can allow for more modular and flexible code structures, making it easier to reuse code in different contexts. Additionally, developers should be mindful of the dependencies between classes when using inheritance, and strive to create code that is as modular and flexible as possible. By taking these steps, developers can avoid code reusability issues when using inheritance in their codebases.

Inflexibility

Inheritance can lead to inflexibility in programming due to its hierarchical nature, which can create a rigid code structure that is difficult to modify or extend. Inheritance establishes a parent-child relationship between classes, where subclasses inherit properties and behavior from their parent classes. While this can lead to code that is easier to read and maintain, it can also result in a codebase that is inflexible and difficult to modify over time.

One way that inheritance can lead to inflexibility is by creating deep class hierarchies. As subclasses inherit properties and behavior from their parent classes, the hierarchy can become deeper and more complex over time. This can make it difficult to modify or extend the codebase, since changes to one class can have ripple effects throughout the hierarchy.

Additionally, inheritance can lead to inflexibility by promoting a “fixed” code structure that is difficult to modify or extend. Inheritance establishes a rigid parent-child relationship between classes, which can make it difficult to modify the behavior of a single class without affecting other classes in the hierarchy. This can make it difficult to add new functionality to the codebase or modify existing functionality without also modifying other parts of the code.

To avoid inflexibility when using inheritance, it’s important to carefully consider the relationships between classes and the potential impacts of changes to the parent class on its subclasses. Additionally, other programming techniques such as composition or dependency injection can be used to create more flexible code structures that are easier to modify and extend over time. By using these techniques and being mindful of the potential drawbacks of inheritance, developers can create code that is both readable and maintainable, while also being flexible enough to adapt to changing requirements over time.

Multiple Inheritance

Multiple inheritance is a programming technique where a subclass inherits from two or more parent classes. While this can be useful in some cases, it can also lead to a number of problems that make it a bad idea in many situations.

One of the main drawbacks of multiple inheritance is that it can create ambiguity in the codebase. When a subclass inherits from two or more parent classes, there can be conflicts between the methods and properties of the parent classes. This can make it difficult to determine which method or property should be used in a given situation, and can lead to errors in the code.

Another issue with multiple inheritance is that it can lead to a complex and difficult-to-understand codebase. As more parent classes are added, the relationships between classes become more complex, making it difficult to understand how changes to one class will impact the rest of the code. This can make it difficult to maintain the code over time, and can lead to bugs and errors.

Finally, multiple inheritance can also make it difficult to reuse code in other contexts. Because multiple inheritance is a specific technique that relies on a particular structure, it can be difficult to reuse code that has been developed using multiple inheritance in a different context. This can lead to code reusability issues and can make it more difficult to maintain and extend the codebase over time.

Overall, while multiple inheritance can be a useful technique in some cases, it is generally considered a bad idea in modern programming. To avoid the problems associated with multiple inheritance, developers should consider other programming techniques such as composition or dependency injection, which can offer many of the same benefits without the drawbacks of multiple inheritance.

Lesser-Known Problems with Inheritance in Programming

While inheritance is a powerful and widely used programming technique, there are some less common cases where it can cause problems. Here are a few examples:

Circular inheritance

Circular inheritance occurs when two or more classes inherit from each other in a circular pattern. This can create a number of problems, such as infinite loops, code duplication, and issues with inheritance hierarchies.

Diamond inheritance

Diamond inheritance occurs when a subclass inherits from two or more classes that have a common parent class. This can create ambiguity in the codebase, as multiple versions of the same method or property may be inherited.

Fragile base class problem

The fragile base class problem occurs when a change to a base class can have unintended consequences on the subclasses that inherit from it. This can create a situation where a seemingly innocuous change can cause widespread issues throughout the codebase.

Liskov substitution principle violations

The Liskov substitution principle states that subclasses should be able to be substituted for their parent classes without affecting the correctness of the program. Violations of this principle can lead to unexpected behavior in the codebase.

Tight coupling

While tight coupling is a common problem with inheritance, it can manifest in less common ways. For example, subclasses may inherit properties or methods that they do not need, leading to unnecessary complexity and potential for bugs.

Valid Use Cases for Using Inheritance in Programming

Yes, there are drawbacks to using inheritance in programming, but let’s not forget that inheritance is a core concept in object-oriented programming (OOP). That means there are many scenarios where we can use it to our advantage. But we need to be careful to only do that when there are valid use cases for it. In the following sections I’m going to list the use cases that are actually valid when using inheritance.

Code reuse

Inheritance is a powerful mechanism for code reuse, and it allows you to create new classes based on existing ones, called parent or base classes. The derived or child class inherits all the attributes and methods of its parent class, and can also add its own attributes and methods or override the inherited ones. Here are some ways in which inheritance can improve code reuse.

  • Avoid duplication: Inheritance allows you to avoid duplicating code by defining common attributes and methods in a base class and then inheriting them in derived classes. This makes it easy to reuse code, as the derived classes automatically have all the attributes and methods defined in the base class.
  • Maintain consistency: By defining a base class with a set of common attributes and methods, you can ensure consistency across all the derived classes. This makes it easier to maintain the code and avoid errors that can arise from using different implementations of the same functionality.
  • Enhance modularity: Inheritance enhances modularity by allowing you to build a hierarchy of related classes, where each class inherits from its parent. This creates a clear relationship between the classes, making it easier to understand the code and modify it when necessary.
  • Encourage encapsulation: Inheritance encourages encapsulation by separating implementation details from the interface. The base class can define the interface, and the derived classes can implement the details. This makes it easier to change the implementation without affecting the interface, which promotes flexibility and reusability.
  • Reduce development time: Inheritance can reduce development time by providing a framework of reusable code that can be easily extended or modified. This can save time and effort, as developers can focus on building new functionality on top of the existing code, rather than starting from scratch.

Polymorphism

Polymorphism is an important concept in software development because it enables code to be written that is more flexible, modular, and reusable. It allows objects of different classes to be treated as if they are of the same class, which means that code can be written that operates on objects of different types without the need for complex conditional statements or type-checking.

Inheritance is a key enabler of polymorphism. Derived classes can be treated as objects of their parent class, which makes it possible to write code that works with objects of different classes in a uniform way. This is essential in software development, where developers often need to work with objects of different types. That in turn lead us to the following characteristics that is essential to write good software.

  1. Code reusability: It allows developers to write code that can be reused across multiple projects and in different contexts. By treating objects of different classes as if they are of the same class, developers can write code that operates on a variety of objects without having to write specialized code for each object.
  2. Flexibility: Makes code more flexible by enabling developers to easily add new types of objects to their code without having to modify the existing code. This is particularly important in large software systems where the requirements may change frequently.
  3. Modularity: Enhances modularity by allowing developers to create a hierarchy of related classes with a common interface. This interface can be used to write code that operates on any object that implements the interface, which makes it easier to maintain and modify the code over time.
  4. Encapsulation: Promotes encapsulation by separating the implementation details from the interface. This means that developers can modify the implementation of a class without affecting the code that operates on the class.
  5. Cleaner code: Can lead to cleaner code by reducing the amount of conditional statements and type-checking required in the code. This makes the code easier to read, understand, and maintain over time.

Simplify code maintenance

Let’s say we have a software system that involves different types of vehicles, such as cars, trucks, and motorcycles. Each type of vehicle has some common attributes, such as a model, year, and color, but also has some unique attributes and behaviors. We can use inheritance to create a base class called Vehicle that defines the common attributes and behaviors, and then create derived classes for each type of vehicle that inherit from the base class and add their own unique attributes and behaviors.

By using inheritance to create the Bicycle class, we were able to reuse the common attributes and behaviors defined in the Vehicle class and only add the unique attributes and behaviors specific to bicycles. This not only saves time in writing new code, but also makes the system easier to maintain over time. For example, if we need to modify the start method for all vehicles in the system, we can make the change in the Vehicle class and it will automatically be inherited by all derived classes, including Bicycle. If we need to modify the display_info method for bicycles only, we can make the change in the Bicycle class without affecting the code that operates on other types of vehicles.

Enhance code organization

Let’s say we have a program that involves several types of employees, such as full-time employees, part-time employees, and contractors. Each type of employee has some common attributes, such as a name and an ID number, but also has some unique attributes and behaviors. We can use inheritance to create a base class called Employee that defines the common attributes and behaviors, and then create derived classes for each type of employee that inherit from the base class and add their own unique attributes and behaviors.

Now, let’s say we want to add a new type of employee to our program, such as interns. Instead of creating a new class from scratch, we can create a new derived class called Intern that inherits from the Employee class and adds its own unique attributes and behaviors. Here’s an example implementation of the Intern class:

By using inheritance to create the Intern class, we were able to reuse the common attributes and behaviors defined in the Employee class and only add the unique attributes and behaviors specific to interns. This makes the program more organized and easier to maintain over time, since each type of employee has its own class and can be modified separately without affecting the code that operates on other types of employees.

Specialization

Specialization in inheritance refers to the process of creating a subclass that is more specific than the superclass, by adding additional properties and methods or by modifying the existing ones.

In other words, specialization in inheritance allows you to create a new class that is a specialized version of an existing class, with some additional or modified features. The subclass inherits all the properties and methods of the superclass, but can also have its own unique features. This allows you to reuse code and avoid redundancy by creating a hierarchy of related classes. The superclass provides a generic set of features, while the subclass provides more specific features tailored to a particular use case.

A good example of when specialization in inheritance is useful in C# is in creating a hierarchy of classes to represent different types of vehicles.

For instance, you could start with a base class called “Vehicle” that has properties and methods that are common to all vehicles, such as “Make”, “Model”, “Year”, “EngineSize”, “FuelType”, etc.

Next, you could create specialized classes that inherit from the “Vehicle” class and add their own unique properties and methods. For example, you might create a class called “Car” that inherits from “Vehicle” and adds properties such as “NumberOfDoors”, “TransmissionType”, “DriveType”, etc. You could also create a class called “Truck” that inherits from “Vehicle” and adds properties such as “PayloadCapacity”, “TowingCapacity”, “TruckBedLength”, etc.

Here’s an example code:

In this example, the “Vehicle” class provides a common set of properties and methods for all types of vehicles, while the “Car” and “Truck” classes inherit those properties and methods and add their own unique features. This allows you to create specialized classes that are tailored to specific types of vehicles, while still reusing code and avoiding redundancy.

Summary

Overall, while inheritance can be a useful tool in certain situations, it should be used carefully and with consideration for the potential drawbacks. Other programming techniques, such as composition or dependency injection, may be more appropriate in some situations.

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Hamid Mosalla

Hi, I'm Hamid ("Arman"). I'm a software developer with 8+ years of experience in C#, .NET Core, Software Architecture and Web Development. I enjoy creating dev tools, contributing to open-source projects, and sharing insights on my blog. Outside of tech, I’m into indie cinema, classical music and abstract art.

 

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